When charming with the reactive framework, it’s possible to use developer-created states and boolean logic to run code when the states represent something meaningful to your deployment, such as when a database is connected, and when it is available, or when the primary workload becomes available for use. These are additional “events” that are abstracted from the hook event cycle outlined later in this page.
Many states can be performed during a single hook execution, as these abstracted states are run through a dispatcher, and ordering is not guaranteed. All state based events, like hook events, are required to be idempotent.
Let’s assume we have an install hook that looks similar to the following:
@hook(‘install’) def install(): # Do work to install the Apache web server... reactive.set_state(‘apache.installed’)
We can continue to “react” to this event with an event subscription using the “@when” decorator. Note: that we are still in the Install hook context.
@when(‘apache.installed’) def do_something(): # Install a webapp on top of the Apache Web server... set_state(‘webapp.available’)
When building a charm using layers -- implementing an interface layer -- these layers set states for the code to react to. This allows the charm author to focus solely on the states rather than the traditional method of putting all the code in the relationship hook sequence.
In the vanilla
layer.yaml file, we include “interface:mysql". This relates
directly to the “database” relation defined in
metadata.yaml; with this
layer.yaml, your charm will pick up the mysql interface layer
from the layers webservice. The vanilla
code can then react to the “database.connected” state and/or the
This is illustrated by the following block which handles messaging to the user that the code is waiting for MySQL to send the connection details:
@when('database.connected') @when_not('database.available') def waiting_mysql(mysql): remove_state('apache.start') status_set('waiting', 'Waiting for MySQL')
It is important to note that the instructions for this particular interface are only applicable to this particular interface. Interfaces are unique to the author’s implementation, and any states set will vary from interface to interface. These states are documented in the interface layer repository README.md file.
Taking a broad look at multiple applications, there are several common events that each application goes through: install, configure, start, upgrade, and stop. To model applications, Juju drives these events that a charm can respond to with executable files called hooks. Juju executes the specific hook for the appropriate event.
There are several core lifecycle hooks that can be implemented by any charm:
For every relation defined by a charm, an additional four "relation hooks" can be implemented, named after the charm relation:
For every storage pool created a charm can implement two additional storage hooks:
There is more information on Charm Hooks in the Reference section of the Juju documentation.
When deploying a charm, there is a guaranteed set lifecycle events that every charm will run - this is the basic series of hooks executed in the initial deployment cycle.
- leader-elected (leader-settings-changed respectively)
Other event chains can be initiated by Juju commands or actions in the GUI. These chains follow a few different paths depending on which event is triggered against the unit. For example, if we were to change the configuration of the vanilla charm, Juju would then call the config-changed hook, and nothing else.
When a relation is added from the vanilla charm to a database charm, the first
database-relation-joined the two units know about each other and the
code should prepare communication between the two. After the join a
database-relation-changed state is set, the two units have peer to peer
When the relation is removed, either by removing the relation or deleting the
related node, two additional events will be triggered. The first event
[name]-relation-departed is run while there is still a relationship with the
other unit, to allow operations such as backup, or to allow graceful
terminations of connections. The second event
[name]-relation-broken is run
when the relation no longer exists, where a charm might remove a system from a
configuration and restart a process if necessary.
Software with many distributed nodes may require a notion of a “leader”, or a single node as the organizer of the other nodes. Such applications often have “leader elections” or come to a “quorum” to determine the leader among themselves. The leadership hooks allow Juju to determine one leader and creates an event if the leader is ever destroyed or otherwise displaced.
There is more detailed information about Charm Leadership in the Juju documentation.
Many applications require access to storage resources. Juju has events related to storage for the charm to respond to. There are two events related to storage, so the charm can react storage is attached and when it is detached.
There is more information about storage feature in the Juju documentation.
While these concepts are important to understand how Juju works, creating a
charm in the reactive framework reduces the need
to interact directly with the event model. We will preserve the install and
config-changed hook(s) in most layers. The relation hooks are generated when
using an interface layer, during the
charm build process. The remainder of
actions taken, will be directed with artificial states, set by the layers